aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa ab ac ac ac ac ac ac ac ac ac ac ac ad aa 
aa ae af ag ah ai ae aj ak al am an ao ap aa 
aa aq ar as as as at au av aw aq au ax ay aa 
aa aq az as aA aB aC aD aE aF aG aB aB aH aa 
aa aG aB aB aH aI aI aI aJ aI aK aL af al aa 
aa aM aN aO aP aQ aR aS aT aU aV as aW aX aa 
aa aq as as aY aU aZ a0 a1 aU a2 as as a3 aa 
aa aq as a4 a5 a6 a6 a6 a6 a6 a7 as ar ay aa 
aa a8 aB aB aH af a9 ba bb ag aq as bc ay aa 
aa bd be bf a9 bg bh bi bj bk bl as az ay aa 
aa aG aB aB aB aB aB aB aB aB aB aB bm aH aa 
aa bn bo aI aI aI bo bp bo aI aI aI aI bq aa 
aa aa aa aa aa aa aa br aa aa aa aa aa aa aa 

:def
:aa
pix("grass.png")
walk(0)
:ab
pix("wood_interior/wood_wall_top_grass_w.png")
walk(0)
:ac
pix("wood_interior/wood_wall_top_grass.png")
walk(0)
:ad
pix("wood_interior/wood_wall_top_grass_e.png")
walk(0)
:ae
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
:af
pix("wood_interior/fireplace.png")
walk(0)
:ag
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("furnishings/tree_painting2.png")
:ah
pix("wood_interior/wood_to_grass_doorway.png")
walk(1)
Action
move("farmhouse_outside.txt", 4, 2)
hero("hero_n")
info("The door closes behind you and you hear the lock catch.")
:ai
pix("wood_interior/painting.png")
walk(0)
:aj
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("wood_interior/shelf.png")
:ak
pix("wood_interior/wood_to_grass_window.png")
walk(0)
:al
pix("wood_interior/wall_woodfloor_ne.png")
walk(0)
:am
pix("wood_interior/wall_woodfloor_nw.png")
walk(1)
addpix("furnishings/ladder.png")
Action
move("farmhouse_upstairs.txt", 10, 6)
hero("hero_s")
:an
pix("wood_interior/shelf.png")
walk(0)
addpix("wood_interior/wood_to_grass_window.png")
:ao
pix("wood_interior/drawers.png")
walk(0)
:ap
pix("wood_interior/treasure_chest.png")
walk(0)
Action
if(var("treasure_found"), "=", 0)
	if(find("gold", 15), "=", 1)
		set("treasure_found", "=", 1)
		end()
	endif
endif
:aq
pix("wood_interior/wall_woodfloor_w.png")
walk(1)
:ar
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_n.png")
:as
pix("wood_interior/woodfloor.png")
walk(1)
:at
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("furnishings/green_bed.png")
:au
pix("wood_interior/bed.png")
walk(0)
:av
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/green_bed.png")
:aw
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/green_bed.png")
:ax
pix("wood_interior/rug2.png")
walk(1)
:ay
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
:az
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_s.png")
:aA
pix("wood_interior/woodfloor_se_corner.png")
walk(1)
:aB
pix("wood_interior/wall_woodfloor.png")
walk(1)
:aC
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
wall_w(1)
if(var("healing_potion_farmhouse1"), "=", 0)
	addpix("items/healing_potion.png")
endif
Action
if(var("healing_potion_farmhouse1"), "=", 0)
	if(find("healing potion", "a"), "=", 1)
		set("healing_potion_farmhouse1", "=", 1)
		delpix("items/healing_potion.png")
	endif
endif
:aD
pix("wood_interior/wall_woodfloor.png")
walk(1)
addpix("furnishings/blue_rug.png")
:aE
pix("wood_interior/wall_woodfloor.png")
walk(1)
addpix("furnishings/green_rug.png")
:aF
pix("wood_interior/wall_woodfloor_se.png")
walk(0)
addpix("furnishings/dresser2.png")
:aG
pix("wood_interior/wall_woodfloor_sw.png")
walk(1)
:aH
pix("wood_interior/wall_woodfloor_se.png")
walk(1)
:aI
pix("town/wood_wall_s.png")
walk(0)
:aJ
pix("wood_interior/wall_woodfloor_doorway.png")
walk(1)
:aK
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/flower_painting.png")
:aL
pix("wood_interior/interior_door.png")
walk(1)
:aM
pix("wood_interior/interior_door_w.png")
walk(1)
:aN
pix("wood_interior/shields.png")
walk(0)
:aO
pix("wood_interior/weapons.png")
walk(0)
:aP
pix("wood_interior/swords.png")
walk(0)
:aQ
pix("small_shrub.png")
walk(0)
:aR
pix("tree_left2.png")
walk(1)
if(var("poison_bomb_found0"), "=", 0)
	addpix("items/poison_bomb.png")
endif
Action
if(var("poison_bomb_found0"), "=", 0)
	if(find("poison bomb", "a"), "=", 1)
		set("poison_bomb_found0", "=", 1)
		delpix("items/poison_bomb.png")
	endif
endif
:aS
pix("tree_center2.png")
walk(0)
:aT
pix("tree_right2.png")
walk(1)
:aU
pix("grass.png")
walk(1)
:aV
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("furnishings/blue_chair.png")
:aW
pix("wood_interior/woodfloor.png")
walk(1)
addpix("furnishings/green_rug.png")
:aX
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/green_chair.png")
:aY
pix("wood_interior/wall_woodfloor_e.png")
walk(1)
Action
wall_e(1)
:aZ
pix("small_flowers.png")
walk(1)
:a0
pix("treetrunk2.png")
walk(0)
:a1
pix("mixed_flowers.png")
walk(1)
:a2
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("furnishings/blue_couch.png")
:a3
pix("wood_interior/rug.png")
walk(1)
:a4
pix("wood_interior/table.png")
walk(0)
:a5
pix("wood_interior/wall_woodfloor_e.png")
walk(0)
addpix("furnishings/dresser2.png")
:a6
pix("wood_interior/wood_wall_top_grass.png")
walk(1)
:a7
pix("wood_interior/wall_woodfloor_w.png")
walk(0)
addpix("furnishings/dresser2.png")
:a8
pix("wood_interior/wall_woodfloor_sw.png")
walk(0)
addpix("furnishings/blue_chair2.png")
:a9
pix("wood_interior/wood_wall_floor.png")
walk(0)
:ba
pix("wood_interior/wood_to_grass_doorway.png")
walk(1)
:bb
pix("wood_interior/potion_shelf.png")
walk(0)
:bc
pix("wood_interior/woodfloor.png")
walk(0)
addpix("furnishings/table_middle.png")
:bd
pix("wood_interior/wall_woodfloor_nw.png")
walk(0)
addpix("furnishings/ladder.png")
Action
move("farmhouse_upstairs.txt", 1, 11)
hero("hero_n")
:be
pix("wood_interior/interior_door.png")
walk(1)
wall_w(1)
:bf
pix("wood_interior/wood_wall_floor.png")
walk(0)
addpix("furnishings/flower_painting2.png")
:bg
pix("wood_interior/woodfloor_border_w.png")
walk(1)
:bh
pix("wood_interior/woodfloor.png")
walk(1)
if(var("light_healing_potion_found0"), "=", 0)
	addpix("items/light_healing_potion.png")
endif
Action
if(var("light_healing_potion_found0"), "=", 0)
	if(find("light healing potion", "a"), "=", 1)
		set("light_healing_potion_found0", "=", 1)
		delpix("items/light_healing_potion.png")
	endif
endif
:bi
pix("wood_interior/counter_left.png")
walk(1)
:bj
pix("wood_interior/counter.png")
walk(0)
:bk
pix("wood_interior/counter_right.png")
walk(1)
:bl
pix("wood_interior/wall_woodfloor_w_end.png")
walk(1)
wall_w(1)
:bm
pix("wood_interior/wall_woodfloor.png")
walk(1)
if(var("chain_boots_found0"), "=", 0)
	addpix("items/chain_boots.png")
endif
Action
if(var("chain_boots_found0"), "=", 0)
	if(find("Chainmail Leggings", "some"), "=", 1)
		set("chain_boots_found0", "=", 1)
		delpix("items/chain_boots.png")
	endif
endif
:bn
pix("town/wood_wall_sw.png")
walk(0)
:bo
pix("town/wood_window_s.png")
walk(0)
:bp
pix("road/end_wood_doorway.png")
walk(1)
:bq
pix("town/wood_wall_se.png")
walk(0)
:br
pix("road/road_ns.png")
walk(1)
Action
move("farmhouse_outside.txt", 8, 16)
hero("hero_s")
